Shure Neko
Curious builder · Quantum systems · Secure thinking
19 years old · Hokkaido, Japan
My Journey
I started building things in elementary school — my first game in Game Maker, and my first business selling ice cream. Data and systems fascinated me before I had words for either.
I taught myself C++ to understand game engines, began studying machine learning, traded stocks, and ran a frozen food venture where I used customer demographics, location, and time data mapped with Kepler.gl to predict demand — before I knew it was called data science.
Things accelerated in vocational high school. I completed the full Kumon mathematics curriculum through calculus — the same math behind gradient descent and quantum wave functions. I led a 10-person Roblox game development team. I built an IoT bio-composter with an MQ-4 methane sensor for Samsung Solve for Tomorrow — it exploded, and I learned chemistry the hard way.
I founded a 70-member cybersecurity club and taught members low-level programming using a computer architecture I built in Minecraft. As a penetration tester at Indonesia's Department of Communications, I found 100+ vulnerabilities across 15+ government platforms, including an LLM-embedded city hall chatbot. I also worked as a property marketing executive at Century 21, helping sell land valued at ~3 billion IDR.
Now I'm studying Japanese at Higashikawa Japanese Language School in Hokkaido, Japan, teaching myself quantum computing and physics on the side — building physicat.netlify.app as a learning tool — and working toward a future where security, machine learning, and quantum technology converge.
I don't wait for permission to learn things. I never have.
My Vision
I came to Japan deliberately. Tokyo University's quantum computing partnership with IBM, Osaka University's work with RIKEN and Fujitsu, and the government's Moonshot R&D program targeting quantum technology — Japan is one of the best places on earth to build what I want to build.
My goal is a quantum technology company. Not because it's trendy, but because I believe quantum computation is the foundational bottleneck for humanity's hardest problems — faster AI, unbreakable security, material science for renewable energy, quantum batteries for high-capacity storage, biotech simulation, and space exploration. Every field I care about is waiting for quantum to catch up.
I love quantum tech
My Motto: Peace, Security, Fun, Unity
Everything I build is guided by four values.
Technology should connect people, not weaponize them. I reject building anything that causes harm, division, or conflict.
My cybersecurity background means safety and ethics are never an afterthought. Every system I design is built with them at its core.
Technology should make life more joyful, not just more efficient. I bring my whole self to everything I build — because the best ideas come from people who haven't forgotten how to play. I hate filling out government websites with terrible UI and soul-crushing bureaucracy. Technology should feel human. Yeayy
The most powerful tools mean nothing if only a few can access them. Quantum computing especially must be built for everyone, not just the privileged few.
My Projects
Steganography via Machine Learning
Researched and prototyped a novel technique to covertly embed data within neural network weights and biases without degrading model performance. Ongoing research paper.
BB84 QKD Attack Simulator
I built this because most QKD simulators only show the happy path — "look, quantum crypto works!" But I wanted to know what an attacker can actually steal, and what it costs her.
Wonibi — Fine-Tuned DistilBERT Financial Advisor
Fine-tuned a transformer LLM for domain-specific finance Q&A. Responsible for the AI side while collaborating with a team building the frontend.
Face Recognition System
Built and deployed an image recognition model using PyTorch with a live public demo on Hugging Face.
IoT Attendance System
Led a 3-person team to design and build an IoT-based attendance system for my vocational school. Pitched directly to school administration.
Nowhere — Roblox Horror Game
Led a 10-person team to develop an endless horror game set in a liminal space with procedural rooms, an art-museum themed map, and custom enemy design.
ToyIndustry — Mindustry Mod
Built a full mod for Mindustry featuring a toy-themed planet, custom buildings, mechs, and more.
Backrooms Map Mod — REPO
Created a Backrooms-themed map mod for the Unity horror game REPO.
Black-Scholes Pricing Simulator
Developed a simulation tool for pricing financial options using the Black-Scholes model.